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Free Online Cooldown Reduction Calculator

Quick and accurate calculations

Free to Use
Instant Results
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Game Selection & Settings

Examples: 100 AH = 50% CDR • 200 AH = 66.7% CDR • 500 AH = 83.3% CDR

Calculation Results

Effective CDR
33.3%
Final Cooldown
6.7s
Casts/Min
9.0
DPS Increase
+50.0%

Game Info

Formula: CDR = Haste / (Haste + 100)
Latest Patch: 15.17 (September 2025)
Meta Tier: S+ | Pick Rate: 91%

Performance Metrics

Time Saved per Cast:3.3s
Efficiency Gain:50.0%
Casts in 10min:90
Meta Viability:S+

How Cooldown Reduction Works

Supported Games (60+)

League of Legends (MOBA)
Ability Haste provides linear CDR scaling
Dota 2 (MOBA)
Traditional percentage-based cooldown reduction
World of Warcraft (MMORPG)
Haste rating converts to percentage at level 80
Diablo 4 (ARPG)
Direct cooldown reduction percentage
Path of Exile (ARPG)
Skill-specific cooldown recovery
... and 25+ more games across all genres

Key Concepts

Linear vs Exponential: Different games use different scaling formulas
Caps and Limits: Most games have maximum CDR limits
Opportunity Cost: CDR vs direct damage optimization
Resource Management: CDR effectiveness depends on mana/energy
Game-Specific Systems: Each game implements CDR differently
Skill Rotation: CDR can change optimal spell rotations and combos

How to Use This Calculator

Step-by-Step Guide

  1. 1. Select Category: Choose your game genre (MOBA, MMORPG, ARPG, etc.) to filter available games
  2. 2. Choose Game: Search and select your specific game from the dropdown list
  3. 3. Enter Base Cooldown: Input the original cooldown of your ability in seconds
  4. 4. Input CDR Value: Enter your CDR amount using the game's specific system (%, Ability Haste, etc.)
  5. 5. View Results: See instant calculations with warnings and performance metrics

Understanding CDR Types

Ability Haste: Linear scaling system (League of Legends)
Percentage CDR: Traditional diminishing returns system
Haste Rating: Stat-based conversion (World of Warcraft)
Energy Recharge: Affects burst cooldowns (Genshin Impact)
Speed Stats: Turn-based frequency (Honkai Star Rail)

Reading the Results

  • Effective CDR: Your actual cooldown reduction percentage after caps and conversions
  • Final Cooldown: The new ability cooldown after CDR is applied
  • Casts per Minute: How often you can use the ability (useful for DPS calculations)
  • DPS Increase: Theoretical damage increase from more frequent ability usage
  • Performance Metrics: Additional stats like time saved and efficiency gains
  • Warnings: Game-specific advice about caps, diminishing returns, or optimization tips

Pro Tips

  • Consider resource costs - high CDR is useless without mana/energy
  • Balance CDR with damage stats for optimal DPS
  • Check game-specific caps and diminishing returns
  • Use the search feature to quickly find your game
  • Pay attention to warnings for optimization advice

CDR Mechanics Deep Dive

Formula Types Explained

Linear Scaling (Ability Haste)
CDR = Haste / (Haste + 100)
Every point of Ability Haste provides the same value. 100 AH = 50% CDR, 200 AH = 66.7% CDR
Percentage Reduction
New Cooldown = Base × (1 - CDR%)
Traditional system with diminishing returns. Each additional % becomes less valuable.
Hyperbolic Stacking
CDR = 1 - (1 / (1 + stacks × multiplier))
Used in roguelike games. Infinite stacks approach but never reach 100%.

Game-Specific Systems

MOBA Games
Item-based CDR with caps (usually 40-80%). Modern games use linear scaling to prevent stacking issues.
MMORPG Games
Stat-based systems that affect multiple mechanics. Often tied to haste/speed ratings with breakpoints.
Action RPG Games
Additive systems from multiple sources. High caps but balanced by resource management.

CDR Optimization Strategies

Damage Dealers

Optimal CDR: 20-40%
Balance CDR with damage stats. Prioritize abilities that scale with AP/AD.
  • Focus on damage-dealing abilities first
  • Consider mana/energy sustainability
  • Don't sacrifice too much raw damage
  • Evaluate DPS increase vs other stats

Support/Utility

Optimal CDR: 40-60%
Maximize utility uptime. CDR is often more valuable than damage stats.
  • Prioritize crowd control abilities
  • Focus on team fight utility
  • Consider cooldown of protective abilities
  • Balance with survivability stats

Tank/Initiator

Optimal CDR: 20-35%
Moderate CDR for engage tools. Prioritize survivability over maximum CDR.
  • Focus on engagement abilities
  • Don't sacrifice too much defense
  • Consider escape/disengage cooldowns
  • Balance with health/resistance stats

⚠️ Common CDR Mistakes

  • Overcapping CDR beyond game limits
  • Ignoring resource (mana/energy) sustainability
  • Building CDR on abilities you rarely use
  • Not considering cast times and animation locks
  • Focusing CDR over core damage/survivability
  • Not adapting CDR to game phase (early vs late)
  • Ignoring diminishing returns in percentage systems
  • Building CDR without considering team composition

All Supported Games (90)

League of Legends
S+
MOBA
Type: ability-haste
Max CDR: 83.3%
Pick Rate: 91%
Dota 2
A+
MOBA
Type: percentage
Max CDR: 80%
Pick Rate: 78%
World of Warcraft
A+
MMORPG
Type: haste-rating
Max CDR: 50%
Pick Rate: 82%
Diablo 4
S
ARPG
Type: percentage
Max CDR: 75%
Pick Rate: 94%
Path of Exile
A
ARPG
Type: percentage
Max CDR: 90%
Pick Rate: 71%
Genshin Impact
A
Action RPG
Type: energy-recharge
Max CDR: 70%
Pick Rate: 68%
Honkai: Star Rail
A
Turn-Based RPG
Type: speed
Max CDR: 60%
Pick Rate: 72%
Monster Hunter World
B
Action RPG
Type: skill-level
Max CDR: 50%
Pick Rate: 45%
Warframe
A+
Third-Person Shooter
Type: efficiency
Max CDR: 75%
Pick Rate: 78%
Risk of Rain 2
B+
Roguelike
Type: item-stacks
Max CDR: 95%
Pick Rate: 52%
Apex Legends
A
Battle Royale
Type: percentage
Max CDR: 35%
Pick Rate: 67%
Overwatch 2
A-
FPS
Type: percentage
Max CDR: 50%
Pick Rate: 58%
Final Fantasy XIV
A
MMORPG
Type: spell-speed
Max CDR: 40%
Pick Rate: 78%
Destiny 2
A+
FPS/MMO
Type: percentage
Max CDR: 80%
Pick Rate: 81%
Guild Wars 2
B+
MMORPG
Type: percentage
Max CDR: 60%
Pick Rate: 45%
The Elder Scrolls Online
B
MMORPG
Type: percentage
Max CDR: 45%
Pick Rate: 38%
Lost Ark
B+
MMORPG
Type: percentage
Max CDR: 60%
Pick Rate: 41%
Black Desert Online
B
MMORPG
Type: percentage
Max CDR: 40%
Pick Rate: 33%
New World
C+
MMORPG
Type: percentage
Max CDR: 50%
Pick Rate: 28%
Albion Online
C
Sandbox MMO
Type: percentage
Max CDR: 45%
Pick Rate: 22%
SMITE
B
MOBA
Type: percentage
Max CDR: 40%
Pick Rate: 44%
Heroes of the Storm
B
MOBA
Type: percentage
Max CDR: 75%
Pick Rate: 23%
Mobile Legends
A
Mobile MOBA
Type: percentage
Max CDR: 40%
Pick Rate: 73%
League of Legends: Wild Rift
A+
Mobile MOBA
Type: ability-haste
Max CDR: 75%
Pick Rate: 79%
Arena of Valor
B+
Mobile MOBA
Type: percentage
Max CDR: 40%
Pick Rate: 51%
Pokémon UNITE
C+
MOBA
Type: percentage
Max CDR: 35%
Pick Rate: 31%
VALORANT
A-
FPS
Type: percentage
Max CDR: 30%
Pick Rate: 62%
Teamfight Tactics
B
Auto Battler
Type: percentage
Max CDR: 60%
Pick Rate: 39%
Clash Royale
C
Strategy
Type: elixir-rate
Max CDR: 50%
Pick Rate: 27%
Star Wars: The Old Republic
C+
MMORPG
Type: percentage
Max CDR: 30%
Pick Rate: 37%
Neverwinter
C
MMORPG
Type: percentage
Max CDR: 50%
Pick Rate: 27%
Phantasy Star Online 2
C
MMORPG
Type: percentage
Max CDR: 35%
Pick Rate: 30%
ArcheAge
D
MMORPG
Type: percentage
Max CDR: 35%
Pick Rate: 18%
TERA
D
MMORPG
Type: percentage
Max CDR: 45%
Pick Rate: 17%
Blade & Soul
D
MMORPG
Type: percentage
Max CDR: 40%
Pick Rate: 20%
MapleStory
C
MMORPG
Type: percentage
Max CDR: 40%
Pick Rate: 32%
Ragnarok Online
C-
MMORPG
Type: percentage
Max CDR: 50%
Pick Rate: 24%
Wolcen: Lords of Mayhem
C
ARPG
Type: percentage
Max CDR: 50%
Pick Rate: 27%
Titan Quest
C+
ARPG
Type: percentage
Max CDR: 40%
Pick Rate: 32%
Chronicon
B
ARPG
Type: percentage
Max CDR: 90%
Pick Rate: 34%
UNDECEMBER
C+
ARPG
Type: percentage
Max CDR: 70%
Pick Rate: 28%
Book of Demons
C-
ARPG
Type: percentage
Max CDR: 50%
Pick Rate: 17%
Fortnite
A
Battle Royale
Type: percentage
Max CDR: 40%
Pick Rate: 73%
PUBG: Battlegrounds
C+
Battle Royale
Type: percentage
Max CDR: 30%
Pick Rate: 37%
Call of Duty: Warzone
A-
Battle Royale
Type: percentage
Max CDR: 50%
Pick Rate: 60%
Fall Guys
D
Battle Royale
Type: percentage
Max CDR: 35%
Pick Rate: 15%
Counter-Strike 2
B
FPS
Type: percentage
Max CDR: 25%
Pick Rate: 55%
Team Fortress 2
C
FPS
Type: percentage
Max CDR: 40%
Pick Rate: 28%
Paladins
B-
FPS
Type: percentage
Max CDR: 60%
Pick Rate: 42%
Minecraft
A
Sandbox
Type: percentage
Max CDR: 60%
Pick Rate: 67%
Terraria
A-
Sandbox
Type: percentage
Max CDR: 70%
Pick Rate: 63%
Valheim
B+
Sandbox
Type: percentage
Max CDR: 45%
Pick Rate: 48%
Subnautica
C+
Sandbox
Type: percentage
Max CDR: 35%
Pick Rate: 35%
No Man's Sky
C
Sandbox
Type: percentage
Max CDR: 50%
Pick Rate: 30%
Age of Empires IV
B
Strategy
Type: percentage
Max CDR: 60%
Pick Rate: 38%
StarCraft II
B-
Strategy
Type: percentage
Max CDR: 50%
Pick Rate: 33%
Civilization VI
C+
Strategy
Type: percentage
Max CDR: 40%
Pick Rate: 28%
Street Fighter 6
A
Fighting
Type: percentage
Max CDR: 30%
Pick Rate: 52%
Tekken 8
A-
Fighting
Type: percentage
Max CDR: 35%
Pick Rate: 47%
Guilty Gear Strive
B+
Fighting
Type: percentage
Max CDR: 40%
Pick Rate: 39%
Mortal Kombat 1
A-
Fighting
Type: percentage
Max CDR: 50%
Pick Rate: 44%
Hearthstone
A
Card Game
Type: percentage
Max CDR: 60%
Pick Rate: 56%
Legends of Runeterra
B
Card Game
Type: percentage
Max CDR: 50%
Pick Rate: 34%
Magic: The Gathering Arena
A-
Card Game
Type: percentage
Max CDR: 70%
Pick Rate: 48%
Hollow Knight
A
Platform
Type: percentage
Max CDR: 50%
Pick Rate: 52%
Dead Cells
A-
Platform
Type: percentage
Max CDR: 65%
Pick Rate: 46%
Hades
A
Platform
Type: percentage
Max CDR: 60%
Pick Rate: 58%
Celeste
C
Platform
Type: percentage
Max CDR: 40%
Pick Rate: 25%
Auto Chess
C
Auto Battler
Type: percentage
Max CDR: 45%
Pick Rate: 22%
Dota Underlords
D
Auto Battler
Type: percentage
Max CDR: 50%
Pick Rate: 12%
The Forest
C
Survival
Type: percentage
Max CDR: 40%
Pick Rate: 28%
Green Hell
C-
Survival
Type: percentage
Max CDR: 35%
Pick Rate: 19%
Raft
C-
Survival
Type: percentage
Max CDR: 30%
Pick Rate: 16%
Rocket League
B
Racing
Type: percentage
Max CDR: 25%
Pick Rate: 45%
Gran Turismo 7
C+
Racing
Type: percentage
Max CDR: 40%
Pick Rate: 32%
Final Fantasy XI
C
MMORPG
Type: percentage
Max CDR: 80%
Pick Rate: 21%
Dragon Nest
D
MMORPG
Type: percentage
Max CDR: 45%
Pick Rate: 14%
Tetris Effect
D
Puzzle
Type: percentage
Max CDR: 30%
Pick Rate: 18%
Hunt: Showdown
B-
FPS
Type: percentage
Max CDR: 35%
Pick Rate: 36%
Deep Rock Galactic
B+
FPS
Type: percentage
Max CDR: 40%
Pick Rate: 52%
Heroes of Newerth
D
MOBA
Type: percentage
Max CDR: 40%
Pick Rate: 8%
Awesomenauts
D
MOBA
Type: percentage
Max CDR: 50%
Pick Rate: 11%
Nioh 2
B-
Action RPG
Type: percentage
Max CDR: 60%
Pick Rate: 33%
Sekiro: Shadows Die Twice
C+
Action RPG
Type: percentage
Max CDR: 45%
Pick Rate: 29%
Command & Conquer Remastered
C
Strategy
Type: percentage
Max CDR: 35%
Pick Rate: 24%
Total War: Warhammer III
B-
Strategy
Type: percentage
Max CDR: 50%
Pick Rate: 35%
Dragon Ball FighterZ
A-
Fighting
Type: percentage
Max CDR: 35%
Pick Rate: 41%
The King of Fighters XV
B
Fighting
Type: percentage
Max CDR: 40%
Pick Rate: 32%
Half-Life: Alyx
A-
FPS
Type: percentage
Max CDR: 30%
Pick Rate: 48%
Beat Saber
C+
Platform
Type: percentage
Max CDR: 25%
Pick Rate: 38%

Game Coverage Statistics

MOBA Games
7 supported
MMORPG Games
17 supported
ARPG Games
7 supported
Other Genres
59 supported

Frequently Asked Questions

What's the difference between Ability Haste and traditional CDR?

Traditional CDR uses percentage reduction with diminishing returns - each additional 1% CDR becomes less valuable. For example, going from 0% to 10% CDR gives you 11.1% more casts, but going from 40% to 50% CDR only gives you 16.7% more casts.

Ability Haste (introduced in League of Legends) provides linear scaling where every point of Ability Haste has the same value. 100 AH = 50% CDR, 200 AH = 66.7% CDR, and each additional 100 AH always provides the same benefit.

Why do some games have different CDR calculation methods?

Game developers use different CDR systems to achieve specific gameplay goals. Linear systems (like Ability Haste) prevent excessive CDR stacking, while percentage systems create meaningful itemization choices with diminishing returns.

Some games integrate CDR with other mechanics - WoW's Haste affects both cast time and cooldowns, while Genshin Impact's Energy Recharge affects burst availability rather than direct cooldowns.

How should I balance CDR with other stats?

The optimal CDR balance depends on your role, game phase, and resource management. Damage dealers typically want 20-40% CDR, supports may prioritize 40-60% for utility, while tanks often prefer survivability over maximum CDR.

Consider your mana/energy limitations - high CDR is useless if you can't sustain the resource cost. Also evaluate the opportunity cost: is 10% more CDR worth losing significant damage or survivability stats?

Do all abilities benefit equally from CDR?

No. Ultimate abilities in MOBAs often have different CDR scaling. Some games have abilities immune to CDR (like Dota 2's BKB). Movement abilities may have separate cooldown mechanics. Resource-based abilities need sustainable mana/energy to benefit from CDR.

Always check your game's specific mechanics for each ability type.

What are diminishing returns in CDR?

Diminishing returns mean each additional point of CDR becomes less valuable. Going from 0% to 10% CDR reduces cooldowns by 10%, but going from 40% to 50% CDR only reduces actual cooldown by ~6.7%.

This is why many games switched to systems like Ability Haste (linear scaling) or cap CDR at reasonable levels.

Can I have negative cooldowns or infinite CDR?

No game allows negative cooldowns or infinite CDR. Most games have hard caps (like Diablo 3's 75%) or soft caps through diminishing returns. Even games with 'unlimited' CDR like current League of Legends have practical limits where additional CDR provides negligible benefit.

The calculator includes warnings when you approach these limits.

How does CDR affect DPS and overall performance?

CDR increases sustained DPS by allowing more frequent ability usage, but the relationship isn't always linear. You must consider: mana/resource constraints, cast times, animation locks, and opportunity costs of CDR vs. direct damage stats.

In burst scenarios, CDR may be less valuable than raw damage. The calculator shows DPS increase estimates, but actual performance depends on your specific rotation and playstyle.

Which games benefit most from high CDR builds?

Games with abundant resource generation (like League of Legends with mana items) or resource-free abilities benefit most from high CDR. Support-focused games where utility uptime matters more than raw damage also favor CDR builds.

Conversely, games with strict resource limitations or long cast times may not benefit as much from maximum CDR investment.